using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Champ
{
    //Its in your head
    //Good

    class Zombie : Monster
    {
        public Zombie(Texture2D[] monsterTextures)
        {
            maxLevel = 6;
            minLevel = 1;
            //width = .5438 * height
            renderingRect = new Rectangle(480, 240, 109, 200);
            this.texture[0] = monsterTextures[15];
            name = "Zombie";
        }

    }
}